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Lynda.com - 3ds Max 2009 Beyond the Basics with Steve Nelle

 Lynda.com - 3ds Max 2009 Beyond the Basics with: Steve Nelle
Год выпуска: 2008
Производитель: Lynda.com
Язык: английский
Видео кодек: QuickTime
Видео: avc1 880x660 15fps
Аудио: mp4a ch1 44100 16 705kbps
GUI: есть
Exercise Files: есть
Продолжительность: 9ч 45мин
Описание:
Вот, наконец, и появилось продолжение курса по 3ds Max 2009. Здесь все самое интересное - освещение, текстуры, камеры, анимация и эффекты. Ведущий - все тот же Steve Nelle - объясняет понятно, уроки старается составить интересно. В скринах иллюстрации к его пояснению о важности правильной работы с текстурами.
Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by
simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!"
Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.
Курс с графической оболочкой. Exercise Files - есть.
Содержание
Introduction
Welcome 1:02 0.5 MB
How to use this course 2:08 1.2 MB
Essential preferences 1:23 1.3 MB
Using the example files 1:42 1.2 MB
1. Materials and Mapping
What does it take to create a realistic material? 3:57 15.4 MB
The Material Editor interface 5:56 4 MB
Creating the main body color 5:07 4.2 MB
Adding and controlling shine 2:53 2.2 MB
Controlling transparency 2:25 1.8 MB
Adding self-illumination 1:45 1.4 MB
Applying materials 7:03 6 MB
Retrieving a scene material 4:04 2.8 MB
Building a complex material 7:43 6.7 MB
Bump maps 6:37 7.4 MB
Reflection maps 2:54 3.3 MB
Opacity maps 3:57 4 MB
Editing maps 9:53 10.8 MB
Building a multi/sub-object material 9:08 8.7 MB
Using material libraries 8:39 10.6 MB
Mapping coordinates 12:34 15.8 MB
Sub-object mapping 9:34 12.7 MB
The Unwrap UVW modifier 10:58 18.1 MB
Using Photoshop to edit maps 8:03 13.8 MB
Project: Applying materials to a scene pt. 1 12:19 17.4 MB
Project: Applying materials to a scene pt. 2 14:59 24.9 MB
2. Lighting
Comparing real-world and computer lights 3:02 9.2 MB
Identifying the types of lights in 3ds Max 8:33 6.9 MB
Omni lights 7:06 5.9 MB
Spot lights 7:52 7.6 MB
Shadow types 8:54 10.9 MB
Preventing objects from casting shadows 2:44 2.2 MB
Applying and adjusting attenuation 8:18 7.2 MB
Excluding objects from light 3:56 3.3 MB
Projector lights 6:53 8.4 MB
Volume light 4:56 6.9 MB
Global Illumination 4:49 9.1 MB
Project: Lighting a scene pt. 1 5:27 8.2 MB
Project: Lighting a scene pt. 2 9:26 14.4 MB
3. Cameras
Comparing real-world and computer cameras 1:43 3.6 MB
Identifying the types of cameras in 3ds Max 7:56 8.3 MB
Camera viewport navigation commands 6:40 8 MB
Changing a camera's lens length 4:20 2.7 MB
Controlling focus with depth of field 4:50 3.5 MB
Applying motion blur 8:58 9.8 MB
Clipping planes 3:43 3.2 MB
Using Show Safe Frame 3:56 3 MB
Creating a camera from a view 2:54 2.1 MB
Putting a camera on a path 7:48 10.6 MB
Using the Look At controller 3:56 4.4 MB
4. Animation
The principles of animation 6:39 12.4 MB
Understanding the animation process 3:01 9.2 MB
Animation controls in the interface 4:56 4 MB
Using the Auto Key mode 6:07 6.3 MB
Using the Set Key mode 4:20 2.7 MB
Moving keyframes 9:52 19.6 MB
Deleting keyframes 3:10 2.8 MB
Copying keyframes 3:43 4.8 MB
Using the Dope Sheet 6:26 9.7 MB
Using the Curve Editor 5:08 9 MB
Linking and unlinking 8:22 9.8 MB
Animating a link 3:30 5.1 MB
Animating a path 7:07 10.5 MB
Animation display options 3:08 3.3 MB
What can be animated in 3ds Max? 8:08 11.7 MB
Project: Animating a scene 11:54 22.8 MB
5. Rendering
Rendering techniques 6:50 13.3 MB
Using ActiveShade 4:23 6.9 MB
Creating previews 3:41 4.8 MB
Using the RAM Player 3:56 5.9 MB
Saving a rendering 5:56 6.3 MB
Loading background images in a render 6:15 9 MB
Using mental ray 10:52 10.5 MB
6. Special FX
Creating particle systems 14:08 23 MB
Using Space Warps 13:43 28.5 MB
Using Deflectors 11:47 25.5 MB
Creating fire effects 11:11 13 MB
Reactor: Rigid body simulations 9:53 11.5 MB
Reactor: Fracture simulations 6:29 7.3 MB
7. Introduction to Character Studio and Bones
Introduction to Character Studio 5:13 5.8 MB
What is IK? 4:30 4.2 MB
Applying a physique modifier 5:40 3.7 MB
Adjusting envelopes 5:50 6 MB
Creating and editing footsteps 7:39 7.7 MB
Free-form animation 4:55 5.6 MB
Working with motion capture files 4:45 9.8 MB
Creating bones and using solvers 5:39 5 MB
Bones and the skin modifier 2:54 4.3 MB
8. Compositing Effects
Compositing in 3ds Max 7:36 5.4 MB
Using glows 6:11 6.1 MB
Using lens flares 5:44 5.5 MB
Combining multiple cameras in a scene 6:38 6.7 MB
9. Helpful Utilities in 3ds Max
The Asset Browser 3:32 4.1 MB
The Resource Collector 2:30 1.9 MB
The Print Size wizard 1:54 1.3 MB
ConclusionGoodbye 0:28 0.3 MB

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